Electronic Games
Virtually everyone who was born and grew up in the USSR remembers the trademark of the Electrician.
Under this mark, various plants produced a wide range of domestic electrical appliances: televisions, computer systems, calculators, electronic clocks, tape recorders, videos and other articles. But not everyone was aware that many of the products produced under this stamp were copies of foreign technology.
Let's compare some popular electrical appliances of those years and their foreign prototypes.
And let's start with the popular toy, the limit of the happiness of many Soviet children, Electronic 24-01, "Well, wait," the electronic game, the most famous and popular from the series of first Soviet portable electronic games with liquid crystal screen.
Produced since 1984. The retail price was 25 roubles (later 23 roubles). Among the children of the 1980s, there was a myth that, when 1,000 points were reached, the game shows the Multifilm "Wait," which is fundamentally impossible to use this type of display.
But this game is an informal Nintendo EG-26 Egg from the Nintendo Game Watch 1981. The wolf with the hat from the original game was replaced by Volk (from the "Wait," with the corn, and the rooster looking out of the cabin, Zaytz.
Many of the subsequent versions of the game were the same clones.
Electricians 24-01 Game on screen (Micky Mouse)
Nintendo MC-25 Mickey Mouse
Electric IM-03 Ocean secrets (1987)
Nintendo OC-22 Octopus (1981)
IM-04 Electric, Merry cook MG-04
Nintendo FP-24 Chef (1981)
(1989)
Nintendo FR-27 Fire (1981)
In 1985, the Solar Electricity Plant launched a toy called the IM-11 Electric Truck, the Lunodov.
As indicated in the instruction, the toy was intended to " develop children ' s interest in technical creativity, programming skills and cycling " from 6 to 12 years. In 1988, Science and Life published an article describing the possibilities and devices of toys.
Except I don't think there's any indication that she's a clone. electronic toys BIG TRAK, a programmed car developed and issued by Milton Bradley in 1979.
Let's go.
Very rare toy. IM-12 electricity with replacement cartridges.
This game was conceived as an alternative to playing "Well, wait!" with shifted cartridges and other more powerful microprocessor. Unlike "Well, wait!" in this game, the screen works for light. Before the game, we need to unlock the game console and adjust the light source. On the screen, the player looks through the mirror. The idea of the game is to pass the route, avoid meeting the bees and collect all things.
But how does it look like a Nintendo CJ-93 Donkey-Kong JR Panorama Screen 1983 game?
Except for Vinnie Pear's place, a monkey.
IM-15 Electricity -- 1990 Football desk electronic game
It's analog to the World Cup SOCCER game from TOMY Electronics 1979.
IM-20 Electrical Option 1
analog of the Nintendo BU-201 Spitball Sparky series Super Color 1984.
Version 2 of the Super Bowbick (Tetrys) of the Corps also from Nintendo Super Color, but the FLI of its own development
